#pragma once
#include "attackaction.h"
#include "share.h"

class CTarget;
class CWarlockNormalAttack :
	public CAttackAction
{
public:
	CWarlockNormalAttack(CAutoAttackCtrl &ctrl);
	~CWarlockNormalAttack(void);
	virtual DWORD DoAction(void *pData);
	//std::map<CString,CString> tSpellList;
private:
	int mTargetHasBuff;
	DWORD m_sPellTime;
	DWORD m_sPellTime1;
	DWORD m_sPellTime2;
	DWORD m_sPellTime3;
	int m_iMasterTime;

	DWORD	m_iMasterBloodTime;
	int m_iCount;


};

